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Contents

Online Articles

Ellison, Brent (2008). Defining Dialogue Systems. Available at: http://www.gamasutra.com/view/feature/3719/defining_dialogue_systems.php [6 October 2009]

Dmitri Williams, Nicole Martins, Mia Consalve, James D Ivory. (2009). The virtual census: representation of gender, race and age in video games. Available at http://www.scribd.com/doc/18591840/Minority-Characters-In-Video-Games-Report [6 October 2009]

Isbister, Katherine. (2006). Book Excerpt: Better Game Characters By Design. Available at http://www.gamasutra.com/view/feature/3465/book_excerpt_better_game_.php [8 October 2009]

Stern, Andrew. (1999). Emotions in Humans & Artifiacts. Available at: http://www.interactivestory.net/papers/stern_emotionartifacts1999.html [8 October 2009]

PDF Files

Lankoski, Petri. (2007). Goals, Affects, and Empathy in Games. Available at: http://game.unimore.it/Papers/Lankoski_Paper.pdf [8 October 2009]

Books

Katherine Isbister (2006). Better Game Characters By Design: A Psycologocial Approach. San Fransisco: Elsevier.

Lee Sheldon (2004). Character Development for Game. Boston: Thomson Course Technology.

Youtube Videos (add to media page)

Creativityworks.com (2009). Busting the Mehrabian Myth. Available at http://www.youtube.com/watch?v=7dboA8cag1M
[9 October 2009]

Offline Articles

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